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・ Zero (art)
・ Zero (B'z song)
・ Zero (Brazilian band)
・ Zero (Bump of Chicken song)
・ Zero (Chris Brown song)
・ Zero (complex analysis)
・ Zero (disambiguation)
・ Zero (Drakengard)
・ Zero (Fayray song)
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・ Zero (Indian band)
・ Zero (linguistics)
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・ Zero (Marvel Comics)
Zero (Mega Man)
・ Zero (name)
・ Zero (Sapphire and Steel)
・ Zero (Spanish magazine)
・ Zero (The Smashing Pumpkins song)
・ Zero (TV series)
・ Zero (video game magazine)
・ Zero (Yeah Yeah Yeahs song)
・ Zero 7
・ Zero 7 discography
・ Zero address arithmetic
・ Zero air
・ Zero Airport
・ Zero Assoluto
・ Zero Babu


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Zero (Mega Man) : ウィキペディア英語版
Zero (Mega Man)

is a video game character present throughout Capcom's ''Mega Man'' franchise. First appearing in the 1993 game ''Mega Man X'' for the Super Nintendo, Zero is a Maverick Hunter, a mechanical soldier in charge of defeating Mavericks, robots who turned against humanity. He continues his job as the main character of the ''Mega Man Zero'' series. Zero has also played a supporting role in other game series such as the ''Mega Man ZX'' series and appeared in crossover video games as a guest character.
First developed by Keiji Inafune when he was attempting to create a new design for Mega Man for the ''X'' series, Zero was instead used as a secondary character. In the ''Zero'' series, which was developed by Inti Creates, Zero is the protagonist and had a change in his design, which was meant to create a more "human feel" to him. Zero has since played a minor role in the ''ZX'' series as Model Z. His inclusion in the ''Mega Man X'' series has generally received positive critical response from video games reviewers.
==Conception and creation==
Zero was created by designer Keiji Inafune when he was told to recreate Mega Man for a new series on the Super Nintendo, ''Mega Man X''. He wanted to design a Mega Man different from the original one.〔 However, Inafune realized afterwards that the character he created was too different from Mega Man's old appearance to be viewed positively by fans.〔 Deciding to let another designer work on the character that eventually became Mega Man X while he developed Zero, Inafune created the character intending him to be "the 'other main character' that would "steal all the good scenes". He further described Zero as representing the idea that "nothing is absolute", and circumstances can change anything. When asked if Zero had killed the cast of the original ''Mega Man'' titles, suspected due to their absence in the ''X'' series, he replied no, adding that given how he had designed the character, "Zero is not such a person--it is not in his profile."
The concept of Zero starring in his own series was proposed by Inafune.〔Mega Man Zero Works, p. 168〕 Inafune proposed that Zero star in his own series, and planned to go forward with the idea at the end of ''Mega Man X5''. However, he was unable to after Capcom announced another ''Mega Man'' title without his involvement.〔 Designed by Toru Nakayama of Inti Creates, Zero was meant to have a more "human feel" rather than the complete "mechanical feel" of the ''X'' series. Nakayama wanted the public to recognize that this series was different from the ''X'' series. Since Capcom wanted Zero's general structure to be the same, Inti-Creates concentrated on how different they could make him, rather than how similar.〔Mega Man Zero Works, p. 171〕 Zero's depiction in the series was intended to be morally ambiguous and depend on the perspective, appearing as a hero from one point of view and a terrorist from another.〔Mega Man Zero Works, p. 175〕

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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